Review of Pyrotechnica by: Dave Stanworth
Control: keyboard or joystick
Sound: All popular cards supported but works best with Gravis/AWE32
Reviewed version on: 486DX66, 8mb, Sound Blaster Pro
Reviewer recommends: 486DX33 or higher.
The year is 2112. Inter planetary research shows information
capsules buried deep within the hearts of ancient stars. Knowledge that
long dead civilisations left behind light years ago. And data retrieval
is big business.
The Terran Hardlight Corporation pay runners billions of Creds to
excavate star cores. There is just one problem. Adherents. Hostile
alien cyborgs that were programmed to defend this knowledge. At all
costs. Without mercy...
And so goes the introduction to this new 3D action game from Psygnosis.
Basically, the game comprises of you flying a ship through various 3D rooms and tunnels, shooting anything that moves (and occasionally things that don't!). Loads of enemies and plenty of weapons. Sounds a bit familiar!? Well, if you've read the reviews of Descent, or played the game, then you'll realise that this games follows the same theme. I'm not going to start comparing the two, but I will say that if you enjoyed Descent you'll enjoy Pyrotechnica.
If you have a Gravis or AWE32 sound card then you can run Pyro. directly from the CD. The only problem with this is it's inability to store any configuration details, or the high score. It's a pity they didn't cater for people who want to run the game off the CD but store the config files on the HDD!
If you decide to install it to HDD then you'll need about 25Mb of free space. Once installed the game directory uses about 14Mb and with a little manual editting you can cut this down significantly.
Installation takes about 3 minutes!
The idea of the game is to navigate your ship around a 3D map, completing various tasks before leaving via the exit. It sounds a lot easier than it actually is!
There are a number of key areas on each level which are shown on an introductory map. This map can be called up at any time during the game, so there is no need to try and memorise it!
The main areas include:
So basically, enter the maze, rescue the wingmen, destroy the power generator, and leave via the exit!
There is also a bonus section between levels, but apart from the excellent music, it's bloody dull! Just shoot the pretty coloured balloons!
The tunnels and rooms are more than adequate and really help to give the feeling of flying through a space station!
The various enemy ships and installations are very nicely done using something called 3D Gouraud shaded graphics! Whatever this is it certainly looks great!
It is possible to change the quality of the graphics, but on my DX66 running under Win'95, I was able to play with full quality at a perfectly acceptable speed.
I haven't heard music this good within a game for a long time! I always switch the background music off after 5 minutes and quite frequently switch off the sound FX as well. With this game I just turned up the volume and became engrossed! I won't say it will be to everyones taste (thrashing techno and electro), but you won't be able to complain about the quality. It's brilliant.
It is possible to change the speed of your craft by pressing the 0-9 keys. Unfortunately, I always found myself going too slow down corridors and too fast in rooms, which is the opposite of what is required. I'm sure I'll figure it out eventually, but for now...
It is very easy to get disorientated, and having to call up the map every 15 seconds can be frustrating. Having said that, I think that is part of the charm of these type of games. If it was easy to get from point A to point B then there would be little challenge! I just think it could have been made easier!
1) It doesn't state anywhere that a co-processor is required to run the game. It does say that the minimum requirements are a 486DX, but so do a number of other games. It took us a while to figure out why the game wouldn't run on a 386DX25 or a 486SX33, even though Doom and DoomII run fine on both machines! This is not a major criticism but I do think Psygnosis should have made it more clear!
2) This is a common criticsm of mine but:
Why couldn't Psgnosis make the game playable directly from the CD?!
There should be two install options - minimal and full, with the
minimal just installing any configuration files and savegames. Too many
companies presume we have 1G drives with loads of space, but
unfortunately this isn't true!