(Typed by Mike Clarke) The Title tune (titltune.mod) and CaveMoody2 (cmoody3.mod) require 100% VBlank timing, and not CIA which means that it may not work on some PC players (I've only tried it on ModPlug). Some of the chip (small waveform) instruments may also be slightly incorrect, and some sample loops may click This is again seems to be due to the nature of PC players. You should really get a real Amiga, or use UAE. The programmers wanted 3 different styles for each level: Frantic, Moody, and Nice. So that's what they got in 3 channels so one could be used for Sound FX. The idea was that a tune would play for 2 minutes then fade out leaving just sound effects for another 2 minutes, then another tune would fade in and so on. I had just discovered Dead Can Dance when I did this game, so there is some inspiration from them in the Moody tracks. I really like some of the Moody stuff in this. Actually I think I like all of the music in this game - there are some really good melodies and basslines, the level styles fit the game really well, and all of the tracks are very very different from each other. I was dry of ideas by the time I'd finished - 36 in-game tracks is rather a lot, even if they are only about a minute each. I don't think I could do it these days. There is a completion jingle for each track, but it would make the archive too big. It was just a small jingle based on each track. OutdoorNice3 has a top class chorus bassline. I got a bit carried away with it when I was doing it. Also OutdoorMoody3 has a good main melody, and CaveMoody2 is supremely evil. There are other bits and pieces which stand out in certain tracks. I think they're all cool though when I listen back to them now. There are some great musical ideas in there which I'd never think of these days. The stuff in the NotUsed directory are the tracks that they didn't like and wanted me to replace or change, so didn't go into the final game. Enjoy if you can. MikeC